It’s a great time to play old video games on modern TVs. Fan-favorite companies are taking emulation seriously with products like the NES Classic and the upcoming Sega Genesis Mini, while enthusiasts are filling in the gaps to either upgrade original consoles’ connectors or rebuild them as “hardware-emulated” FPGA systems.
This week, however, we saw arguably the first big product to fill in one major underserved niche: the early ’90s CD add-on adapter. Specifically, the Sega CD has received new life in the form of the MegaSD. This combination flash drive and FPGA board plugs into original Genesis and Mega Drive consoles (and the newer Analogue Mega Sg). It replicates the original Sega CD’s functions without requiring a laser-driven disc drive while also remaining compatible with that add-on’s peculiar system-communication style.
I was originally hesitant to write up the MegaSD’s announcement—especially since it comes from relatively unknown flash card manufacturer TerraOnion as opposed to Sega, and it costs a whopping €232 (roughly $ 261 USD). But my tune changed upon seeing its first hands-on review from YouTube channel RetroRGB (embedded at the end of this article). In short: It appears to work exactly as advertised, complete with reduced CD-based loading times, identical gameplay, nearly identical CD-based audio, and some other nice-to-have features.
A new way to Snatcher
For the uninitiated, the Sega CD works by plugging into the Genesis’s hidden male cartridge connector. Truly, the Genesis always saw the Sega CD as a game cartridge and treated its 128Kb buffer accordingly. The Sega CD would then frequently swap that buffer with its own equivalently sized buffer, which it filled and manipulated with its own dedicated processor.
I point all of this out because the MegaSD isn’t just a flash cartridge that holds giant ISO files ripped from classic CDs; it also emulates the entire Sega CD motherboard to do its essential processing (which was used for things such as Sonic CD‘s 3D-rotation tricks à la the SNES’s famed “Mode 7” option). And RetroRGB confirms that this all appears to run without any hiccups on classic games, whether they’re rendering Sega CD-powered visual trickery or playing back original CD “Redbook” audio. The worst news confirmed by RetroRGB at this time is the MegaSD’s inability to function when connected to a Sega 32X adapter, due to how the Genesis manages both of its cartridge slots.
We’ve reached out to TerraOnion with a request to test this out ourselves and confirm its compatibility with a wider range of Sega CD software, and we’ll report back with any tests, should our promised review hardware arrive. Until then, RetroRGB’s tests at least give us a sense that the MegaSD’s high asking price might be merited—especially in a world where aging Sega CD hardware has become prohibitively expensive to buy. If you want to play some of the era’s best 16-bit games, particularly the arcade-perfect port of Final Fight and the English-language version of Hideo Kojima’s Snatcher, the Sega CD is often the best way to access some of them.
If you want another reason to spend so much, MegaSD apparently allows users to load Genesis, Mega Drive, and Sega Master System games by dumping them onto an SD card as ROMs (though exactly how you’ll dump ROMs from your existing, legitimately acquired cartridges or CDs is up to you). RetroRGB explores some funky sound playback on SMS games due to its handling of that system’s optional FM Synthesizer add-on, so you’ll want to watch the below video to the end to see if that matters to you. Whether this FPGA-powered cartridge supports such peculiar games as the Genesis version of Virtua Racing, and its custom SVP chip, remains to be seen.
This article has been updated to remove incorrect information about Genesis 3 compatibility; the MegaSD will indeed work with that model of Genesis console, so long as a “simple mod” is applied, according to TerraOnion representatives.
Listing image by TerraOnion