CTA: 70% of Americans ages 13-64 play games

An estimated 192 million U.S. consumers — or 70% of Americans ages 13 to 64 — are gamers, according to a new Consumer Technology Association (CTA) study. The numbers mark a big demographic shift that has happened over the past decade, marked by the rise of smartphones and the dwindling of the population of older […]


The future of computing and games

Sometimes it’s good to think about the future. And that’s what a group of thinkers did at The International Future Computing Association, which held a conference recently at the Computer History Museum in Mountain View, California. The event was about the coming era of any place, any time, and any device user experiences delivered both […]


Adapting games, from cardboard to code and back again

The relationship between the world of cardboard-and-tokens physical games and their digital cousins has always been complicated. Though they’ve both grown exponentially in recent years, and each continues to influence the other, historically, there’s been a divide between the two industries that only the biggest names could surmount, like Monopoly and Scrabble. But as board […]

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The new Pokemon games are causing a bizarre error that crashes Roku devices – here’s how to fix it

Roku/Nintendo Dozens of people who were playing “Pokémon Sword” and “Pokémon Shield” over the weekend took to social media to report that their Roku devices weren’t working correctly. Both Pokémon games are played on the Nintendo Switch, so it wasn’t immediately clear how the video game console could be causing issues for Roku’s video-streaming devices. […]


There’s serious potential in serious games

The world is being transformed by play. Serious games, or games that have a purpose beyond entertainment  (not games that require serious effort to play, as their moniker suggests) are increasingly being used across industries as potent vehicles to educate, evaluate or make a social impact. Their influence is being felt across healthcare, where games […]