Gaming

Accessibility finally matters to the game industry — but it needs to do better

Globally, 2.6 billion people spanning across geographical regions, generations, and socioeconomic backgrounds take part in digital gaming. This is a big portion of our world’s population, so unsurprisingly, it doesn’t — and shouldn’t — stop at players with disabilities. In fact, approximately 92% of people with impairments play video games, and there are more than […]

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Huawei’s Plight Hangs Over Wireless Industry Showcase

Supported by Huawei’s Plight Hangs Over Wireless Industry Showcase ImageThe Huawei booth at CES, the consumer electronics show in January in Las Vegas. Questions swirling about Huawei risk a cooling effect on the broader wireless industry.CreditCreditRobert Lever/Agence France-Presse — Getty Images By Adam Satariano Feb. 22, 2019 LONDON — Wireless carriers have for years said […]