Gaming

Video: What First Man does and doesn’t say about Neil Armstrong

What First Man tells you about Neil Armstrong—and what it doesn’t. Video shot and edited by Justin Wolfson. (Transcript available)

Welcome to “The Unbearable Critic,” a new video series we’re trying out. In it, our intrepid culture reporter and person-with-lots-of-opinions Sam Machkovech applies his critical eye to movies, books, TV, and anything else that catches his feisty fancy.

Our kickoff episode centers on First Man, the Neil Armstrong biopic starring Ryan Gosling that opens this coming Friday. This isn’t a full review—we’ve got one of those from space editor Eric Berger already—rather it’s a discussion of the craft and attention to detail that went into the movie (which is something Ars is quite comfortable analyzing; you’ve seen Tech on TV right?). Machkovech has compiled a list of three important things that the movie explains about Neil Armstrong—and three important things that were left out.

The consensus at the Ars Orbiting HQ is that First Man overall does an excellent job both with the personal and also the technical details around Armstrong’s Gemini and Apollo missions—which is gratifying to hear, since CollectSPACE editor (and good friend of Ars Technica) Robert Pearlman was one of the movie’s technical advisors. As you’d expect, Ars has quite a bit to say about those details, and we hope you’ll give the video a peek.

If you’d like to go a little more in-depth on all things Apollo 11, you can check out the third part of our enormous Apollo retrospective, which takes you through the deep details and dangers of the first Moon landing.

We’re always trying to improve our video production game, and any suggestions for improvements are welcome in the comments. As noted, you can check out our full review of First Man by Eric Berger right now, and we’re hoping to follow that up with a piece by Lee Hutchinson that does an in-depth examination of just how close the film gets to the technical realities of Gemini and Apollo.

Listing image by NASA

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Gaming & Culture – Ars Technica

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