Gaming

What developers actually think of the Magic Leap One AR headset

As of yesterday, the Magic Leap One is officially released. The lucky few that were quick with ordering one of the coveted devices and happened to live in one of a select few cities already have them in their hands. Prior to yesterday’s launch, only a select few members of the mainstream media were invited to try out the headset ahead of time. We rounded up those press impressions over here. And if you want a detailed breakdown of what the Magic Leap One is and what it’s specs are like, you can find that here.

For this article, we want to see what developers are thinking since this is technically just a dev kit right now. We reached out to a few of these developers and found more on Twitter to see what actual, real creators are thinking of the device so far.

When you order a Magic Leap One AR headset, someone from a startup called Enjoyhand delivers it to you and helps you set it up. According to a Twitter DM conversation with Tony Ramirez, VP of Product Development at Scorpion.co, this was a welcome feature. “Setup was a breeze and I actually really enjoyed having someone walk me through the setup (which I normally would despise),” said Ramirez. “High praise to Enjoy.”

Right now there are a handful of official Magic Leap apps in the Store for early adopters to try out. Most of them are incredibly basic, but that’s to be expected with an early dev kit product.

“Apps so far are very fun to play with, though limited,” said Ramirez. “I’ve spent a lot of time today showing initial stuff to friends and my wife. All very positive impressions so far. Field of view is bigger than I expected, though of course not all-encompassing. I tend to forget about it altogether when I’m in the moment. Biggest issue, as expected for a “creator” edition, is it needs content.”

We’ll be going hands-on with the device very soon for ourselves, but in the meantime getting direct developer impressions provides great insight into how the actual creator community is receiving the product thus far. Especially since many of these devs have preexisting experience creating content for other AR headsets and VR devices in the past.

“Positional tracking is spot on, time warping is good unless you move your head super fast,” said Sivan Iram, VP of Business Development at Lumus Vision on Twitter. “Optics are bright, but color breakup is an issue and darkened lenses take away the ability to operate normally when the device is off, meaning you have to take it off. The image is pretty bright and the resolution is very good. Eye tracking works spot on, but it can be user better for UI navigation (it currently doesn’t, you only navigate with the controller).”

Keep in mind though, that these are very early impressions from excited early adopter creators that are diving into this ecosystem out of excitement and passion for the industry.

“For context: I am NOT a critic,” said Ramirez. “My objective when I buy a product, watch a movie, etc is to enjoy the thing. So the core itself has to be bad for me to not enjoy it. So I put on the ML1 and after a few minutes of playing around, I forgot about the FOV. If I paid attention more to the device than the content, it of course is very apparent that it doesn’t encompass your entire field of vision.”

Also of note is that you need to recalibrate the device each and every time someone new puts it on. That means if you’re showing it to friends and want to take it off and have someone else put it on, they must recalibrate. “My wife put it on, and it become apparent that calibrating this per user is very important,” said Ramirez. Her field of view was cut off until I switched out the nose piece to one her size, and then it was much better. A full calibration improved it further…It seems a VERY obvious next step to add multiple calibrated user profiles, so I would expect that to happen soon and plan on mentioning it in feedback to ML today.”

Lots of cool stuff is likely in store for the AR/MR community from the minds of talented and inspired developers like these. In time, we will hopefully see some really impressive stuff.

“The magic is in the experience,” said Iram. “You place characters around you and see they move around the room. Occlusion adds a lot to it, truly spectacular. The objects definitely feel like holograms, but they feel like they are a part of the environment.”

This story originally appeared on Uploadvr.com. Copyright 2018

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